The platform is built up of 5 main elements that serve as different layers of user motivation and allow for unmatched adaptability to various HR goals:
The modular learning platform includes several prepared mini-games that transform existing corporate content into entertaining, motivating learning scenarios, and improve engagement. The training algorithm prepares the regular dose of learning content to users, taking into account organizational goals, their user group, as well as their past performance achievements.
Our system engages individuals to take ownership and control of their development. Clear paths, goals and frames provide opportunities for autonomous decisions and personal involvement. We make it visible how individual steps in the development strategy can be integrated into everyday work. Continuous feedback and peer-to-peer recognition boost personal motivation.
Rewards collected for learning and development efforts are presented as virtual currency, which can be redeemed either in the shop or in the virtual world of the metagame. Organizations can easily upload company related merchandise or gifts with added value, providing a selection for users who make their purchasing choice based on their individual preferences. Besides traditional one-click purchasing, the system also provides the opportunity to offer more valuable gifts for raffles. Raffles create longer-term motivation by adding a level of excitement and a game factor to the shopping experience.
By tracking all user activities, the G4B learning platform provides full flexibility in terms of analytics. Based on organizational needs and regulatory environments, we customize reporting and statistics to ease the workload of system administrators. Activities, learning contents, shop elements are all easily added, updated, and edited in the system without advanced IT skills.